AI Insights · Timothy · July 2022
Top 5 First Person Games in Chile Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 First Person Games in Chile during Q2 2022, including weekly downloads, revenue, and active users, based on Sensor Tower data.
In Q2 2022, the top 5 First Person Games on a unified platform in Chile showcased diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. had a notable presence. Weekly revenue started at around $68K in late March, declining to about $30K by the end of June. Downloads remained relatively stable, fluctuating between 10K and 13K throughout the quarter. Active users exhibited a slight decline from approximately 210K to 207K over the same period.
Minecraft by Mojang maintained consistent weekly revenue, peaking at about $16K in the last week of June. Downloads varied slightly, with a notable peak of 406 in mid-June. Active users increased from approximately 41K to 47K, indicating a steady user engagement.
Sniper 3D: Gun Shooting Games from Wildlife Studios saw its revenue peak at around $4.5K in late March, declining to about $2K by the end of June. Weekly downloads showed significant fluctuation, starting at around 7K and peaking at over 12K in mid-June. Active users followed a similar trend, increasing from approximately 65K to 71K by the end of the quarter.
Poppy Playtime Chapter 1 by Mob Entertainment, Inc. exhibited a downward trend in weekly revenue, starting at $5.8K and dropping to around $1.6K by the end of June. Downloads remained relatively low but stable, ranging between 100 and 200. Active users also remained low, fluctuating around 300 to 400 throughout the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. showed consistent weekly revenue, peaking at around $3K in early May and declining to about $1.7K by the end of June. Downloads decreased significantly, starting at over 1K in late March and dropping to around 300 to 400 by June. Active users followed a downward trend, starting at around 8K and ending at approximately 4.8K.
For more detailed insights and data, visit Sensor Tower.